Happy coincidence that I'm behind enough on my reading that this somewhat coincides with Shovel Knight's re-re-re-release on Xbox One, but here's a great piece from Yacht Club Games' David D'Angelo on how they "broke" the NES to make the game. ~r
Happy coincidence that I'm behind enough on my reading that this somewhat coincides with Shovel Knight's re-re-re-release on Xbox One, but here's a great piece from Yacht Club Games' David D'Angelo on how they "broke" the NES to make the game. ~r